| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[20]; |
| }; |
| |
| struct buf1 { |
| int one; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| uniform buf1 x_19; |
| void main_1() { |
| int arr0[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int arr1[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int a = 0; |
| int limiter0 = 0; |
| int limiter1 = 0; |
| int b = 0; |
| int limiter2 = 0; |
| int limiter3 = 0; |
| int d = 0; |
| int ref0[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int ref1[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int i = 0; |
| arr0 = int[10](x_6.x_GLF_uniform_int_values[3].el, x_6.x_GLF_uniform_int_values[2].el, x_6.x_GLF_uniform_int_values[4].el, x_6.x_GLF_uniform_int_values[5].el, x_6.x_GLF_uniform_int_values[6].el, x_6.x_GLF_uniform_int_values[7].el, x_6.x_GLF_uniform_int_values[8].el, x_6.x_GLF_uniform_int_values[9].el, x_6.x_GLF_uniform_int_values[0].el, x_6.x_GLF_uniform_int_values[10].el); |
| arr1 = int[10](x_6.x_GLF_uniform_int_values[1].el, x_6.x_GLF_uniform_int_values[12].el, x_6.x_GLF_uniform_int_values[15].el, x_6.x_GLF_uniform_int_values[16].el, x_6.x_GLF_uniform_int_values[17].el, x_6.x_GLF_uniform_int_values[13].el, x_6.x_GLF_uniform_int_values[14].el, x_6.x_GLF_uniform_int_values[11].el, x_6.x_GLF_uniform_int_values[18].el, x_6.x_GLF_uniform_int_values[19].el); |
| a = x_6.x_GLF_uniform_int_values[8].el; |
| { |
| while(true) { |
| if ((a < x_6.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| limiter0 = x_6.x_GLF_uniform_int_values[3].el; |
| { |
| while(true) { |
| if ((limiter0 < x_6.x_GLF_uniform_int_values[4].el)) { |
| } else { |
| break; |
| } |
| limiter0 = (limiter0 + 1); |
| limiter1 = x_6.x_GLF_uniform_int_values[2].el; |
| b = x_6.x_GLF_uniform_int_values[3].el; |
| { |
| while(true) { |
| if ((b < x_6.x_GLF_uniform_int_values[1].el)) { |
| } else { |
| break; |
| } |
| if ((limiter1 > x_6.x_GLF_uniform_int_values[5].el)) { |
| break; |
| } |
| limiter1 = (limiter1 + 1); |
| int x_145 = b; |
| arr0[x_145] = arr1[a]; |
| { |
| b = (b + 1); |
| } |
| continue; |
| } |
| } |
| { |
| } |
| continue; |
| } |
| } |
| limiter2 = 0; |
| { |
| while(true) { |
| if ((limiter2 < 5)) { |
| } else { |
| break; |
| } |
| limiter2 = (limiter2 + 1); |
| arr0[1] = arr1[1]; |
| { |
| } |
| continue; |
| } |
| } |
| { |
| while(true) { |
| limiter3 = 0; |
| d = 0; |
| { |
| while(true) { |
| if ((d < 10)) { |
| } else { |
| break; |
| } |
| if ((limiter3 > 4)) { |
| break; |
| } |
| limiter3 = (limiter3 + 1); |
| int x_181 = d; |
| arr1[x_181] = arr0[d]; |
| { |
| d = (d + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_189 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_191 = x_6.x_GLF_uniform_int_values[3].el; |
| if (!((x_189 == x_191))) { break; } |
| } |
| continue; |
| } |
| } |
| { |
| a = (a + 1); |
| } |
| continue; |
| } |
| } |
| ref0 = int[10](x_6.x_GLF_uniform_int_values[11].el, x_6.x_GLF_uniform_int_values[12].el, x_6.x_GLF_uniform_int_values[11].el, x_6.x_GLF_uniform_int_values[5].el, x_6.x_GLF_uniform_int_values[6].el, x_6.x_GLF_uniform_int_values[7].el, x_6.x_GLF_uniform_int_values[8].el, x_6.x_GLF_uniform_int_values[9].el, x_6.x_GLF_uniform_int_values[0].el, x_6.x_GLF_uniform_int_values[10].el); |
| ref1 = int[10](x_6.x_GLF_uniform_int_values[11].el, x_6.x_GLF_uniform_int_values[12].el, x_6.x_GLF_uniform_int_values[11].el, x_6.x_GLF_uniform_int_values[5].el, x_6.x_GLF_uniform_int_values[6].el, x_6.x_GLF_uniform_int_values[13].el, x_6.x_GLF_uniform_int_values[14].el, x_6.x_GLF_uniform_int_values[11].el, x_6.x_GLF_uniform_int_values[18].el, x_6.x_GLF_uniform_int_values[19].el); |
| float v = float(x_6.x_GLF_uniform_int_values[2].el); |
| float v_1 = float(x_6.x_GLF_uniform_int_values[3].el); |
| float v_2 = float(x_6.x_GLF_uniform_int_values[3].el); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_6.x_GLF_uniform_int_values[2].el)); |
| i = x_6.x_GLF_uniform_int_values[3].el; |
| { |
| while(true) { |
| bool x_277 = false; |
| bool x_278 = false; |
| if ((i < x_6.x_GLF_uniform_int_values[1].el)) { |
| } else { |
| break; |
| } |
| bool x_267 = (arr0[i] != ref0[i]); |
| x_278 = x_267; |
| if (!(x_267)) { |
| x_277 = (arr1[i] != ref1[i]); |
| x_278 = x_277; |
| } |
| if (x_278) { |
| x_GLF_color = vec4(float(x_6.x_GLF_uniform_int_values[3].el)); |
| } |
| { |
| i = (i + 1); |
| } |
| continue; |
| } |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:16: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:16: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |