blob: 0d5a57c077fce02b8e8a6794e92e28139377f816 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int zero;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_9;
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
int func_i1_(inout int x) {
int x_45 = x;
if ((x_45 == 10)) {
continue_execution = false;
}
int x_49 = x;
return x_49;
}
void main_1() {
int a = 0;
int b = 0;
int param = 0;
int x_37 = 0;
int x_35_phi = 0;
a = 0;
int x_33 = x_9.zero;
b = x_33;
x_35_phi = x_33;
{
while(true) {
int x_35 = x_35_phi;
param = x_35;
x_37 = func_i1_(param);
a = x_37;
int x_36 = (x_35 + 1);
b = x_36;
x_35_phi = x_36;
if ((x_36 < 4)) {
} else {
break;
}
{
}
continue;
}
}
if ((x_37 == 3)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
main_out v = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v;
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1