| SKIP: FAILED |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct main_outputs { |
| float4 main_out_x_GLF_color_1 : SV_Target0; |
| }; |
| |
| struct main_inputs { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| |
| |
| static float4 gl_FragCoord = (0.0f).xxxx; |
| static float4 x_GLF_color = (0.0f).xxxx; |
| void main_1() { |
| float4 c = (0.0f).xxxx; |
| int a = 0; |
| int i1 = 0; |
| int i2 = 0; |
| int i3 = 0; |
| int i4 = 0; |
| int i5 = 0; |
| int i6 = 0; |
| int i7 = 0; |
| int i8_1 = 0; |
| c = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| a = 0; |
| { |
| while(true) { |
| { |
| while(true) { |
| int x_46 = a; |
| c[x_46] = 1.0f; |
| i1 = 0; |
| { |
| while(true) { |
| if ((i1 < 1)) { |
| } else { |
| break; |
| } |
| i2 = 0; |
| { |
| while(true) { |
| if ((i2 < 1)) { |
| } else { |
| break; |
| } |
| i3 = 0; |
| { |
| while(true) { |
| if ((i3 < 1)) { |
| } else { |
| break; |
| } |
| i4 = 0; |
| { |
| while(true) { |
| if ((i4 < 1)) { |
| } else { |
| break; |
| } |
| i5 = 0; |
| { |
| while(true) { |
| if ((i5 < 1)) { |
| } else { |
| break; |
| } |
| i6 = 0; |
| { |
| while(true) { |
| if ((i6 < 1)) { |
| } else { |
| break; |
| } |
| i7 = 0; |
| { |
| while(true) { |
| if ((i7 < 1)) { |
| } else { |
| break; |
| } |
| i8_1 = 0; |
| { |
| while(true) { |
| if ((i8_1 < 17)) { |
| } else { |
| break; |
| } |
| a = (a + 1); |
| { |
| i8_1 = (i8_1 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i7 = (i7 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i6 = (i6 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i5 = (i5 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i4 = (i4 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i3 = (i3 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i2 = (i2 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i1 = (i1 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| float x_123 = gl_FragCoord.x; |
| if (!((x_123 < -1.0f))) { break; } |
| } |
| continue; |
| } |
| } |
| { |
| float x_126 = gl_FragCoord.y; |
| if (!((x_126 < -1.0f))) { break; } |
| } |
| continue; |
| } |
| } |
| x_GLF_color = c; |
| } |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| main_out v = {x_GLF_color}; |
| return v; |
| } |
| |
| main_outputs main(main_inputs inputs) { |
| main_out v_1 = main_inner(float4(inputs.gl_FragCoord_param.xyz, (1.0f / inputs.gl_FragCoord_param[3u]))); |
| main_outputs v_2 = {v_1.x_GLF_color_1}; |
| return v_2; |
| } |
| |
| FXC validation failure: |
| <scrubbed_path>(32,9-19): error X3511: forced to unroll loop, but unrolling failed. |
| <scrubbed_path>(30,5-15): error X3511: forced to unroll loop, but unrolling failed. |
| |
| |
| tint executable returned error: exit status 1 |