blob: 69d8da0c83f9e0886502af948cfb15fe03ce8148 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int a = 0;
int b = 0;
int i = 0;
int i_1 = 0;
int i_2 = 0;
int indexable[2] = int[2](0, 0);
a = 0;
b = 1;
x_GLF_color = vec4(0.0f);
i = 0;
{
while(true) {
int x_38 = i;
if ((x_38 < 10)) {
} else {
break;
}
int x_41 = i;
if ((x_41 > 1)) {
int x_45 = a;
a = (x_45 + 1);
if (false) {
i_1 = 0;
{
while(true) {
int x_53 = i_1;
if ((x_53 < 10)) {
} else {
break;
}
return;
}
}
}
}
{
int x_56 = i;
i = (x_56 + 1);
}
continue;
}
}
i_2 = 0;
{
while(true) {
int x_62 = i_2;
if ((x_62 < 10)) {
} else {
break;
}
int x_65 = b;
indexable = int[2](1, 2);
int x_67 = indexable[x_65];
int x_68 = a;
a = (x_68 + x_67);
{
int x_70 = i_2;
i_2 = (x_70 + 1);
}
continue;
}
}
int x_72 = a;
if ((x_72 == 28)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1