blob: e03f70b27d3d7b096994a17ee04f420d52cc06a5 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
mat2 m = mat2(vec2(0.0f), vec2(0.0f));
m = mat2(vec2(0.5f, 1.5f), vec2(1.0f, 2.0f));
mat2 x_33 = m;
bool v = all((x_33[0u] == vec2(0.5f, 1.5f)));
if ((v & all((x_33[1u] == vec2(1.0f, 2.0f))))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1