| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| vec2 twoandthree; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| vec2 a = vec2(0.0f); |
| vec2 b = vec2(0.0f); |
| bool x_46 = false; |
| bool x_47_phi = false; |
| vec2 x_32 = x_6.twoandthree; |
| a = x_32; |
| float x_34 = a.x; |
| vec2 x_35 = a; |
| b = vec2(x_34, clamp(x_35, vec2(1.0f), vec2(1.0f))[1u]); |
| float x_40 = b.x; |
| bool x_41 = (x_40 == 2.0f); |
| x_47_phi = x_41; |
| if (x_41) { |
| float x_45 = b.y; |
| x_46 = (x_45 == 1.0f); |
| x_47_phi = x_46; |
| } |
| bool x_47 = x_47_phi; |
| if (x_47) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |