blob: ba6ab6dd2f9ffb2e83c5cb9da9a69e7d1f527d53 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
float four;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float a = 0.0f;
float x_27 = x_6.four;
a = (2.0f / (1.0f / x_27));
float x_30 = a;
float x_32 = a;
if (((x_30 > 7.90000009536743164062f) & (x_32 < 8.1000003814697265625f))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1