blob: 70a4ea6e1edffc167e18a3c475bd0a091792ccce [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
float one;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float f = 0.0f;
float x_28 = x_6.one;
f = (4.0f * (2.0f / x_28));
float x_31 = f;
float x_33 = f;
if (((x_31 > 7.90000009536743164062f) & (x_33 < 8.1000003814697265625f))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1