blob: 1a68a459e08b96130ee8af347ba8a19714ccb6cf [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[3];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf1 x_8;
vec4 tint_symbol = vec4(0.0f);
uniform buf0 x_12;
vec4 x_GLF_color = vec4(0.0f);
int f1_() {
int i = 0;
int A[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int a = 0;
i = x_8.x_GLF_uniform_int_values[2].el;
{
while(true) {
if ((i < x_8.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
int x_66 = i;
A[x_66] = x_8.x_GLF_uniform_int_values[2].el;
{
i = (i + 1);
}
continue;
}
}
a = -1;
if ((tint_symbol.y >= x_12.x_GLF_uniform_float_values[0].el)) {
int x_80 = (a + 1);
a = x_80;
A[x_80] = x_8.x_GLF_uniform_int_values[1].el;
}
if ((A[x_8.x_GLF_uniform_int_values[2].el] == x_8.x_GLF_uniform_int_values[1].el)) {
int x_95 = (a + 1);
a = x_95;
int x_97 = A[x_95];
return x_97;
} else {
int x_99 = x_8.x_GLF_uniform_int_values[1].el;
return x_99;
}
/* unreachable */
}
void main_1() {
int i_1 = 0;
int x_42 = f1_();
i_1 = x_42;
float v = float(x_8.x_GLF_uniform_int_values[1].el);
float v_1 = float(i_1);
float v_2 = float(i_1);
x_GLF_color = vec4(v, v_1, v_2, float(x_8.x_GLF_uniform_int_values[1].el));
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1