| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_10; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| uint a = 0u; |
| vec4 v1 = vec4(0.0f); |
| vec4 r = vec4(0.0f); |
| bool x_85 = false; |
| bool x_86 = false; |
| bool x_97 = false; |
| bool x_98 = false; |
| bool x_109 = false; |
| bool x_110 = false; |
| a = packUnorm4x8(vec4(x_6.x_GLF_uniform_float_values[0].el)); |
| v1 = unpackSnorm4x8(a); |
| r = vec4((-(x_6.x_GLF_uniform_float_values[0].el) / x_6.x_GLF_uniform_float_values[1].el), (-(x_6.x_GLF_uniform_float_values[0].el) / x_6.x_GLF_uniform_float_values[1].el), (-(x_6.x_GLF_uniform_float_values[0].el) / x_6.x_GLF_uniform_float_values[1].el), (-(x_6.x_GLF_uniform_float_values[0].el) / x_6.x_GLF_uniform_float_values[1].el)); |
| bool x_74 = (v1[x_10.x_GLF_uniform_int_values[1].el] == r[x_10.x_GLF_uniform_int_values[0].el]); |
| x_86 = x_74; |
| if (x_74) { |
| x_85 = (v1[x_10.x_GLF_uniform_int_values[3].el] == r[x_10.x_GLF_uniform_int_values[2].el]); |
| x_86 = x_85; |
| } |
| x_98 = x_86; |
| if (x_86) { |
| x_97 = (v1[x_10.x_GLF_uniform_int_values[2].el] == r[x_10.x_GLF_uniform_int_values[3].el]); |
| x_98 = x_97; |
| } |
| x_110 = x_98; |
| if (x_98) { |
| x_109 = (v1[x_10.x_GLF_uniform_int_values[0].el] == r[x_10.x_GLF_uniform_int_values[1].el]); |
| x_110 = x_109; |
| } |
| if (x_110) { |
| float v = float(x_10.x_GLF_uniform_int_values[3].el); |
| float v_1 = float(x_10.x_GLF_uniform_int_values[1].el); |
| float v_2 = float(x_10.x_GLF_uniform_int_values[1].el); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_10.x_GLF_uniform_int_values[3].el)); |
| } else { |
| x_GLF_color = vec4(v1[x_10.x_GLF_uniform_int_values[1].el]); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |