| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[3]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf0 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| uniform buf1 x_14; |
| float f1_f1_(inout float a) { |
| int b = 0; |
| float c = 0.0f; |
| b = 8; |
| if ((tint_symbol.y >= x_9.x_GLF_uniform_float_values[0].el)) { |
| b = (b + 1); |
| b = (b + 1); |
| } |
| if ((a < x_9.x_GLF_uniform_float_values[1].el)) { |
| float x_88 = x_9.x_GLF_uniform_float_values[1].el; |
| return x_88; |
| } |
| c = float(min(max(b, 0), 2)); |
| float x_92 = c; |
| return x_92; |
| } |
| void main_1() { |
| float a_1 = 0.0f; |
| float param = 0.0f; |
| param = x_9.x_GLF_uniform_float_values[1].el; |
| float x_44 = f1_f1_(param); |
| a_1 = x_44; |
| if ((a_1 == x_9.x_GLF_uniform_float_values[2].el)) { |
| float v = float(x_14.x_GLF_uniform_int_values[1].el); |
| float v_1 = float(x_14.x_GLF_uniform_int_values[0].el); |
| float v_2 = float(x_14.x_GLF_uniform_int_values[0].el); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_14.x_GLF_uniform_int_values[1].el)); |
| } else { |
| x_GLF_color = vec4(float(x_14.x_GLF_uniform_int_values[0].el)); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |