| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_8; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| vec4 color = vec4(0.0f); |
| float x_29 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_31 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_33 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_35 = x_6.x_GLF_uniform_float_values[1].el; |
| color = vec4(x_29, x_31, x_33, x_35); |
| int x_38 = x_8.x_GLF_uniform_int_values[1].el; |
| switch(((1 | x_38) ^ 1)) { |
| case 0: |
| { |
| int x_44 = x_8.x_GLF_uniform_int_values[0].el; |
| float x_46 = x_6.x_GLF_uniform_float_values[1].el; |
| color[x_44] = x_46; |
| break; |
| } |
| default: |
| { |
| break; |
| } |
| } |
| vec4 x_48 = color; |
| x_GLF_color = x_48; |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |