blob: 52308511677a0d14e273222a3652fc36f2a33f48 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[2];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf1 x_5;
uniform buf0 x_8;
void main_1() {
int i = 0;
x_GLF_color = vec4(float(x_5.x_GLF_uniform_int_values[0].el));
i = x_5.x_GLF_uniform_int_values[0].el;
{
while(true) {
if ((i < x_5.x_GLF_uniform_int_values[1].el)) {
} else {
break;
}
float v = x_8.x_GLF_uniform_float_values[1].el;
if (!((v <= float(i)))) {
vec4 v_1 = x_GLF_color;
float v_2 = x_8.x_GLF_uniform_float_values[0].el;
float v_3 = float(i);
float v_4 = float(i);
x_GLF_color = (v_1 + vec4(v_2, v_3, v_4, x_8.x_GLF_uniform_float_values[0].el));
}
{
i = (i + 1);
}
continue;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1