blob: d80a8929918cc61983925dd0a31a5ba73400f0ef [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf1 {
strided_arr x_GLF_uniform_float_values[4];
};
struct strided_arr_1 {
int el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_v1_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
uniform buf1 x_8;
uniform buf0 x_12;
vec4 x_GLF_v1 = vec4(0.0f);
bool continue_execution = true;
void main_1() {
vec2 uv = vec2(0.0f);
vec4 v1 = vec4(0.0f);
float a = 0.0f;
int i = 0;
uv = tint_symbol.xy;
v1 = vec4(x_8.x_GLF_uniform_float_values[0].el);
if ((uv.y >= x_8.x_GLF_uniform_float_values[0].el)) {
v1[0u] = x_8.x_GLF_uniform_float_values[2].el;
v1[1u] = x_8.x_GLF_uniform_float_values[0].el;
v1[2u] = x_8.x_GLF_uniform_float_values[0].el;
v1[3u] = x_8.x_GLF_uniform_float_values[2].el;
}
a = x_8.x_GLF_uniform_float_values[2].el;
i = x_12.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((i < x_12.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
if ((x_8.x_GLF_uniform_float_values[2].el < x_8.x_GLF_uniform_float_values[0].el)) {
continue_execution = false;
}
a = pow((((v1.x + v1.y) + v1.z) + v1.w), x_8.x_GLF_uniform_float_values[3].el);
{
i = (i + 1);
}
continue;
}
}
if ((a == x_8.x_GLF_uniform_float_values[1].el)) {
x_GLF_v1 = v1;
} else {
x_GLF_v1 = vec4(float(x_12.x_GLF_uniform_int_values[1].el));
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v = main_out(x_GLF_v1);
if (!(continue_execution)) {
discard;
}
return v;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1