| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| mat2 m = mat2(vec2(0.0f), vec2(0.0f)); |
| int x_29 = x_6.x_GLF_uniform_int_values[0].el; |
| float x_30 = float(x_29); |
| vec2 v = vec2(x_30, 0.0f); |
| m = transpose(transpose(mat2(v, vec2(0.0f, x_30)))); |
| mat2 x_36 = m; |
| int x_38 = x_6.x_GLF_uniform_int_values[0].el; |
| float x_39 = float(x_38); |
| vec2 v_1 = vec2(x_39, 0.0f); |
| mat2 x_42 = mat2(v_1, vec2(0.0f, x_39)); |
| bool v_2 = all((x_36[0u] == x_42[0u])); |
| if ((v_2 & all((x_36[1u] == x_42[1u])))) { |
| int x_56 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_59 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_62 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_65 = x_6.x_GLF_uniform_int_values[0].el; |
| float v_3 = float(x_56); |
| float v_4 = float(x_59); |
| float v_5 = float(x_62); |
| x_GLF_color = vec4(v_3, v_4, v_5, float(x_65)); |
| } else { |
| int x_69 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_70 = float(x_69); |
| x_GLF_color = vec4(x_70, x_70, x_70, x_70); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |