| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_5; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| mat2 m = mat2(vec2(0.0f), vec2(0.0f)); |
| float f = 0.0f; |
| int i = 0; |
| int j = 0; |
| int x_36 = x_5.x_GLF_uniform_int_values[1].el; |
| if ((x_36 == 1)) { |
| float x_40 = f; |
| vec2 v = vec2(x_40, 0.0f); |
| m = mat2(v, vec2(0.0f, x_40)); |
| } |
| int x_45 = x_5.x_GLF_uniform_int_values[1].el; |
| i = x_45; |
| { |
| while(true) { |
| int x_50 = i; |
| int x_52 = x_5.x_GLF_uniform_int_values[0].el; |
| if ((x_50 < x_52)) { |
| } else { |
| break; |
| } |
| int x_56 = x_5.x_GLF_uniform_int_values[1].el; |
| j = x_56; |
| { |
| while(true) { |
| int x_61 = j; |
| int x_63 = x_5.x_GLF_uniform_int_values[0].el; |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| int x_66 = i; |
| int x_67 = j; |
| int x_68 = i; |
| int x_70 = x_5.x_GLF_uniform_int_values[0].el; |
| int x_72 = j; |
| m[x_66][x_67] = float(((x_68 * x_70) + x_72)); |
| { |
| int x_76 = j; |
| j = (x_76 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_78 = i; |
| i = (x_78 + 1); |
| } |
| continue; |
| } |
| } |
| mat2 x_80 = m; |
| int x_82 = x_5.x_GLF_uniform_int_values[1].el; |
| int x_85 = x_5.x_GLF_uniform_int_values[2].el; |
| int x_88 = x_5.x_GLF_uniform_int_values[0].el; |
| int x_91 = x_5.x_GLF_uniform_int_values[3].el; |
| float v_1 = float(x_82); |
| vec2 v_2 = vec2(v_1, float(x_85)); |
| float v_3 = float(x_88); |
| mat2 x_95 = mat2(v_2, vec2(v_3, float(x_91))); |
| bool v_4 = all((x_80[0u] == x_95[0u])); |
| if ((v_4 & all((x_80[1u] == x_95[1u])))) { |
| int x_109 = x_5.x_GLF_uniform_int_values[2].el; |
| int x_112 = x_5.x_GLF_uniform_int_values[1].el; |
| int x_115 = x_5.x_GLF_uniform_int_values[1].el; |
| int x_118 = x_5.x_GLF_uniform_int_values[2].el; |
| float v_5 = float(x_109); |
| float v_6 = float(x_112); |
| float v_7 = float(x_115); |
| x_GLF_color = vec4(v_5, v_6, v_7, float(x_118)); |
| } else { |
| int x_122 = x_5.x_GLF_uniform_int_values[1].el; |
| float x_123 = float(x_122); |
| x_GLF_color = vec4(x_123, x_123, x_123, x_123); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |