blob: e81ffdee0a089c89138e67cf4b31ad173da84d3a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[5];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int i = 0;
int A[4] = int[4](0, 0, 0, 0);
bool x_77 = false;
bool x_78 = false;
bool x_87 = false;
bool x_88 = false;
bool x_97 = false;
bool x_98 = false;
i = x_6.x_GLF_uniform_int_values[0].el;
{
while(true) {
if ((i < x_6.x_GLF_uniform_int_values[4].el)) {
} else {
break;
}
int x_43 = i;
A[x_43] = x_6.x_GLF_uniform_int_values[0].el;
int v = max((2 * i), (2 * x_6.x_GLF_uniform_int_values[3].el));
if ((v == x_6.x_GLF_uniform_int_values[1].el)) {
int x_58 = i;
A[x_58] = 1;
}
{
i = (i + 1);
}
continue;
}
}
bool x_68 = (A[x_6.x_GLF_uniform_int_values[0].el] == x_6.x_GLF_uniform_int_values[3].el);
x_78 = x_68;
if (x_68) {
x_77 = (A[x_6.x_GLF_uniform_int_values[3].el] == x_6.x_GLF_uniform_int_values[3].el);
x_78 = x_77;
}
x_88 = x_78;
if (x_78) {
x_87 = (A[x_6.x_GLF_uniform_int_values[1].el] == x_6.x_GLF_uniform_int_values[0].el);
x_88 = x_87;
}
x_98 = x_88;
if (x_88) {
x_97 = (A[x_6.x_GLF_uniform_int_values[2].el] == x_6.x_GLF_uniform_int_values[0].el);
x_98 = x_97;
}
if (x_98) {
float v_1 = float(x_6.x_GLF_uniform_int_values[3].el);
float v_2 = float(x_6.x_GLF_uniform_int_values[0].el);
float v_3 = float(x_6.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(v_1, v_2, v_3, float(x_6.x_GLF_uniform_int_values[3].el));
} else {
x_GLF_color = vec4(1.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1