| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[5]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int i = 0; |
| int A[4] = int[4](0, 0, 0, 0); |
| bool x_77 = false; |
| bool x_87 = false; |
| bool x_97 = false; |
| bool x_78_phi = false; |
| bool x_88_phi = false; |
| bool x_98_phi = false; |
| int x_33 = x_6.x_GLF_uniform_int_values[0].el; |
| i = x_33; |
| { |
| while(true) { |
| int x_38 = i; |
| int x_40 = x_6.x_GLF_uniform_int_values[4].el; |
| if ((x_38 < x_40)) { |
| } else { |
| break; |
| } |
| int x_43 = i; |
| int x_45 = x_6.x_GLF_uniform_int_values[0].el; |
| A[x_43] = x_45; |
| int x_47 = i; |
| int x_50 = x_6.x_GLF_uniform_int_values[3].el; |
| int x_54 = x_6.x_GLF_uniform_int_values[1].el; |
| if ((max((2 * x_47), (2 * x_50)) == x_54)) { |
| int x_58 = i; |
| A[x_58] = 1; |
| } |
| { |
| int x_60 = i; |
| i = (x_60 + 1); |
| } |
| continue; |
| } |
| } |
| int x_63 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_65 = A[x_63]; |
| int x_67 = x_6.x_GLF_uniform_int_values[3].el; |
| bool x_68 = (x_65 == x_67); |
| x_78_phi = x_68; |
| if (x_68) { |
| int x_72 = x_6.x_GLF_uniform_int_values[3].el; |
| int x_74 = A[x_72]; |
| int x_76 = x_6.x_GLF_uniform_int_values[3].el; |
| x_77 = (x_74 == x_76); |
| x_78_phi = x_77; |
| } |
| bool x_78 = x_78_phi; |
| x_88_phi = x_78; |
| if (x_78) { |
| int x_82 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_84 = A[x_82]; |
| int x_86 = x_6.x_GLF_uniform_int_values[0].el; |
| x_87 = (x_84 == x_86); |
| x_88_phi = x_87; |
| } |
| bool x_88 = x_88_phi; |
| x_98_phi = x_88; |
| if (x_88) { |
| int x_92 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_94 = A[x_92]; |
| int x_96 = x_6.x_GLF_uniform_int_values[0].el; |
| x_97 = (x_94 == x_96); |
| x_98_phi = x_97; |
| } |
| bool x_98 = x_98_phi; |
| if (x_98) { |
| int x_103 = x_6.x_GLF_uniform_int_values[3].el; |
| int x_106 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_109 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_112 = x_6.x_GLF_uniform_int_values[3].el; |
| float v = float(x_103); |
| float v_1 = float(x_106); |
| float v_2 = float(x_109); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_112)); |
| } else { |
| x_GLF_color = vec4(1.0f); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |