blob: 3e2c7cae9fde9a156edadfd2eec49479d3a4b4cd [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void x_47() {
continue_execution = false;
}
void main_1() {
{
while(true) {
int x_30 = 0;
bool x_48 = false;
x_30 = 0;
{
while(true) {
int x_31 = 0;
x_48 = false;
if ((x_30 < 10)) {
} else {
break;
}
if ((tint_symbol.y < 0.0f)) {
if ((tint_symbol.x < 0.0f)) {
x_48 = false;
break;
} else {
{
x_31 = (x_30 + 1);
x_30 = x_31;
}
continue;
}
}
x_47();
x_48 = true;
break;
}
}
if (x_48) {
break;
}
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1