blob: 3c7226c22b519e2c98e3b779f1ed583ccaf1d2ab [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 color_1;
};
precision highp float;
precision highp int;
vec4 color = vec4(0.0f);
vec3 drawShape_vf2_(inout vec2 pos) {
bool c3 = false;
bool x_35_phi = false;
float x_32 = pos.y;
bool x_33 = (x_32 < 1.0f);
c3 = x_33;
x_35_phi = x_33;
{
while(true) {
bool x_35 = x_35_phi;
if (x_35) {
} else {
break;
}
return vec3(1.0f);
}
}
return vec3(1.0f);
}
void main_1() {
vec2 param = vec2(0.0f);
param = vec2(1.0f);
vec3 x_29 = drawShape_vf2_(param);
color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
main_out main() {
main_1();
return main_out(color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1