blob: 903ed434883ae6d6bef95f5aa75cb5dd83e2f775 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct S {
vec4 field0;
};
struct S_1 {
vec4 field0;
};
struct main_out {
vec4 x_3_1;
};
precision highp float;
precision highp int;
vec4 x_3 = vec4(0.0f);
uniform S x_5;
void main_1() {
vec4 x_20 = x_5.field0;
S_1 x_21_1 = S_1(vec4(0.0f));
x_21_1.field0 = x_20;
x_3 = x_21_1.field0;
}
main_out main() {
main_1();
return main_out(x_3);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1