blob: 98f5aa87229c2aa8a35185fd7a16b5ed4829e8e2 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
switch(0) {
case 0:
{
if (false) {
}
break;
}
default:
{
break;
}
}
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1