blob: 450cb84d4a4b7656929a69ff7a3086e3381a2c1a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_6;
int performPartition_() {
int GLF_live0i = 0;
int i = 0;
int x_10 = 0;
int x_11 = 0;
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
x_10 = 0;
{
while(true) {
bool x_42 = false;
x_42 = (x_6.injectionSwitch.y < 0.0f);
if (x_42) {
x_11 = x_10;
{
x_10 = x_11;
if (true) { break; }
}
continue;
} else {
GLF_live0i = 0;
{
while(true) {
bool x_47 = true;
if (x_42) {
break;
}
return 1;
}
}
if (x_42) {
{
while(true) {
return 1;
}
}
}
x_11 = x_10;
{
x_10 = x_11;
if (true) { break; }
}
continue;
}
/* unreachable */
}
}
return x_11;
}
void main_1() {
int x_9 = performPartition_();
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1