commit | f19cb029b84f67d4bedf357626d26d809af49a8c | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Jul 15 15:25:30 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 15 15:25:30 2022 +0000 |
tree | c9e9b590f80a5bb10ed1b5764c883256349c6dcd | |
parent | 65c5c9d92b2d1b8d73bc7f1fca9a3d54a29ec93c [diff] |
tint: Remove single scalar matrix constructors. These were never part of the spec, and they were not correctly implemented for all backends. Fixed: tint:1597 Change-Id: If1a23f1619c61c53baae277f1cf37aee4460ab7b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95952 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.