| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| if (VOLATILE_NAME) |
| |
| void foo(device tint_array<int, 4>* const arg) { |
| bool tint_continue = false; |
| TINT_ISOLATE_UB(tint_volatile_true) for(int i = 0; (i < 4); i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)))) { |
| tint_continue = false; |
| switch((*(arg))[i]) { |
| case 1: { |
| tint_continue = true; |
| break; |
| } |
| default: { |
| (*(arg))[i] = 2; |
| break; |
| } |
| } |
| if (tint_continue) { |
| continue; |
| } |
| } |
| } |
| |
| fragment void tint_symbol_1(device tint_array<int, 4>* tint_symbol_2 [[buffer(0)]]) { |
| foo(tint_symbol_2); |
| return; |
| } |
| |