#version 310 es | |
shared mat2 W; | |
void F_inner(uint tint_symbol) { | |
if ((tint_symbol == 0u)) { | |
W = mat2(vec2(0.0f), vec2(0.0f)); | |
} | |
barrier(); | |
W[0] = (W[0] + 0.0f); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
F_inner(gl_LocalInvocationIndex); | |
} |