blob: 742f6f7c9cbaa537c911bd785536ab47663cfa40 [file] [log] [blame]
#version 310 es
shared mat2 W;
void F_inner(uint tint_symbol) {
if ((tint_symbol == 0u)) {
W = mat2(vec2(0.0f), vec2(0.0f));
}
barrier();
W[0] = (W[0] + 0.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
F_inner(gl_LocalInvocationIndex);
}