| struct vertex_main_outputs { |
| nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| RWByteAddressBuffer prevent_dce : register(u0); |
| Texture3D<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| float4 textureSampleGrad_5884dd() { |
| float3 arg_2 = (1.0f).xxx; |
| float3 arg_3 = (1.0f).xxx; |
| float3 arg_4 = (1.0f).xxx; |
| float4 res = arg_0.SampleGrad(arg_1, arg_2, arg_3, arg_4, (int(1)).xxx); |
| prevent_dce.Store4(0u, asuint(textureSampleGrad_5884dd())); |
| prevent_dce.Store4(0u, asuint(textureSampleGrad_5884dd())); |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = textureSampleGrad_5884dd(); |
| VertexOutput v = tint_symbol; |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_1 = vertex_main_inner(); |
| vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos}; |