fn abs_4ad288() { | |
var arg_0 = 1; | |
var res : i32 = abs(arg_0); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
abs_4ad288(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
abs_4ad288(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
abs_4ad288(); | |
} |