| SKIP: FAILED |
| |
| vector<float16_t, 2> tint_radians(vector<float16_t, 2> param_0) { |
| return param_0 * 0.017453292519943295474; |
| } |
| |
| void radians_fbacf0() { |
| vector<float16_t, 2> arg_0 = (float16_t(0.0h)).xx; |
| vector<float16_t, 2> res = tint_radians(arg_0); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| radians_fbacf0(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| radians_fbacf0(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| radians_fbacf0(); |
| return; |
| } |
| FXC validation failure: |
| D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000002290DE021A0(1,8-16): error X3000: syntax error: unexpected token 'float16_t' |
| |