@group(1) @binding(0) var arg_0 : texture_3d<f32>; | |
fn textureLoad_1f2016() { | |
var arg_1 = vec3<i32>(); | |
var arg_2 = 0; | |
var res : vec4<f32> = textureLoad(arg_0, arg_1, arg_2); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureLoad_1f2016(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
textureLoad_1f2016(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureLoad_1f2016(); | |
} |