blob: 26f5c566d9a8afc40f6821ae1fb2cb8e166c3975 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
void textureLoad_484344() {
int2 arg_1 = (0).xx;
int arg_2 = 0;
float4 res = arg_0.Load(int3(arg_1, arg_2));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_484344();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_484344();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_484344();
return;
}