commit | f5966b09e173feecd9d3ad3efd281c687b0f150a | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Fri Apr 14 02:05:17 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Apr 14 02:05:17 2023 +0000 |
tree | c87ea84d3201c00926e5d8aa5a411a88c2de5ba4 | |
parent | 34d52ffa4c3a4767b1f3ef38cb9c1f5a7a0bdfb7 [diff] |
d3d11: enable d3d11 if dawn is not build with chromium This CL enable build d3d11 by default, if dawn is not build with chromium. d3d11 backend is not full implemented yet, so no tests will run against d3d11 backend. Bug: dawn:1705 Change-Id: Id689ab5168511af0f75f0b3537f246713de5ca45 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127260 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.