| @group(1) @binding(0) var arg_0 : texture_storage_3d<rgba8unorm, write>; | |
| fn textureStore_1bbd08() { | |
| textureStore(arg_0, vec3<i32>(1i), vec4<f32>(1.0f)); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_1bbd08(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_1bbd08(); | |
| } |