blob: e3e3e5cf8f592b683918df5e842df304bade0ddc [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_32f368(texture2d_array<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(int2(1)), 1);
}
fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_32f368(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_32f368(texture2d_array<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(int2(1)), 1);
}
kernel void compute_main(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_32f368(tint_symbol_1);
return;
}