| @group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32float, write>; | |
| fn textureStore_3bb7a1() { | |
| textureStore(arg_0, vec2<i32>(1i), 1i, vec4<f32>(1.0f)); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_3bb7a1(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_3bb7a1(); | |
| } |