| #include <metal_stdlib> | |
| using namespace metal; | |
| void fwidthFine_ff6aa0(device float2* const tint_symbol) { | |
| float2 res = fwidth(float2(1.0f)); | |
| *(tint_symbol) = res; | |
| } | |
| fragment void fragment_main(device float2* tint_symbol_1 [[buffer(0)]]) { | |
| fwidthFine_ff6aa0(tint_symbol_1); | |
| return; | |
| } | |