| const x_10 = vec3<f32>(1.0f, 2.0f, 3.0f); | |
| fn main_1() { | |
| let x_11 : f32 = x_10.y; | |
| let x_13 : vec2<f32> = vec2<f32>(x_10.x, x_10.z); | |
| let x_14 : vec3<f32> = vec3<f32>(x_10.x, x_10.z, x_10.y); | |
| return; | |
| } | |
| @compute @workgroup_size(1i, 1i, 1i) | |
| fn main() { | |
| main_1(); | |
| } |