commit | f8c5e4ab7423f11d0683cad5b541a02537976572 | [log] [tgz] |
---|---|---|
author | shrekshao <shrekshao@google.com> | Thu Dec 24 03:11:17 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Dec 24 03:11:17 2020 +0000 |
tree | 558eea3c88a0a40baaae56270e3327b10de6e77f | |
parent | c08276644f732c7c0a1d071e1e574373261adde7 [diff] |
Add maxAnisotropy to GPUSamplerDescriptor Adds some maxAnisotropy implementation. Adds an end2end test, drawing a slanted plane with a texture of which each mipmap has a different color, with different maxAnisotropy values. You can get an idea of what it does at https://jsfiddle.net/t64kpu81/85/ Needs further CTS. Bug: dawn:568 Change-Id: I89ac56d8cf0fbb655358bf6effa016ddc1f8426f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35143 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.