| #version 310 es | |
| layout(binding = 0, std430) | |
| buffer prevent_dce_block_1_ssbo { | |
| float inner; | |
| } v; | |
| shared float arg_0; | |
| float workgroupUniformLoad_7a857c() { | |
| barrier(); | |
| float v_1 = arg_0; | |
| barrier(); | |
| float res = v_1; | |
| return res; | |
| } | |
| void compute_main_inner(uint tint_local_index) { | |
| if ((tint_local_index < 1u)) { | |
| arg_0 = 0.0f; | |
| } | |
| barrier(); | |
| v.inner = workgroupUniformLoad_7a857c(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| compute_main_inner(gl_LocalInvocationIndex); | |
| } |