| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/CallbackTaskManager.h" |
| |
| #include <utility> |
| |
| #include "dawn/common/Assert.h" |
| |
| namespace dawn::native { |
| |
| namespace { |
| struct GenericFunctionTask : CallbackTask { |
| public: |
| explicit GenericFunctionTask(std::function<void()> func) : mFunction(std::move(func)) {} |
| |
| private: |
| void FinishImpl() override { mFunction(); } |
| void HandleShutDownImpl() override { mFunction(); } |
| void HandleDeviceLossImpl() override { mFunction(); } |
| |
| std::function<void()> mFunction; |
| }; |
| } // namespace |
| |
| void CallbackTask::Execute() { |
| switch (mState) { |
| case CallbackState::DeviceLoss: |
| HandleDeviceLossImpl(); |
| break; |
| case CallbackState::ShutDown: |
| HandleShutDownImpl(); |
| break; |
| default: |
| FinishImpl(); |
| } |
| } |
| |
| void CallbackTask::OnShutDown() { |
| // Only first state change will have effects in final Execute(). |
| if (mState != CallbackState::Normal) { |
| return; |
| } |
| mState = CallbackState::ShutDown; |
| } |
| |
| void CallbackTask::OnDeviceLoss() { |
| if (mState != CallbackState::Normal) { |
| return; |
| } |
| mState = CallbackState::DeviceLoss; |
| } |
| |
| CallbackTaskManager::CallbackTaskManager() = default; |
| |
| CallbackTaskManager::~CallbackTaskManager() = default; |
| |
| bool CallbackTaskManager::IsEmpty() { |
| return mStateAndQueue.Use([](auto stateAndQueue) { return stateAndQueue->mTaskQueue.empty(); }); |
| } |
| |
| void CallbackTaskManager::AddCallbackTask(std::unique_ptr<CallbackTask> callbackTask) { |
| mStateAndQueue.Use([&](auto stateAndQueue) { |
| switch (stateAndQueue->mState) { |
| case CallbackState::ShutDown: |
| callbackTask->OnShutDown(); |
| break; |
| case CallbackState::DeviceLoss: |
| callbackTask->OnDeviceLoss(); |
| break; |
| default: |
| break; |
| } |
| stateAndQueue->mTaskQueue.push_back(std::move(callbackTask)); |
| }); |
| } |
| |
| void CallbackTaskManager::AddCallbackTask(std::function<void()> callback) { |
| AddCallbackTask(std::make_unique<GenericFunctionTask>(std::move(callback))); |
| } |
| |
| void CallbackTaskManager::HandleDeviceLoss() { |
| mStateAndQueue.Use([&](auto stateAndQueue) { |
| if (stateAndQueue->mState != CallbackState::Normal) { |
| return; |
| } |
| stateAndQueue->mState = CallbackState::DeviceLoss; |
| for (auto& task : stateAndQueue->mTaskQueue) { |
| task->OnDeviceLoss(); |
| } |
| }); |
| } |
| |
| void CallbackTaskManager::HandleShutDown() { |
| mStateAndQueue.Use([&](auto stateAndQueue) { |
| if (stateAndQueue->mState != CallbackState::Normal) { |
| return; |
| } |
| stateAndQueue->mState = CallbackState::ShutDown; |
| for (auto& task : stateAndQueue->mTaskQueue) { |
| task->OnShutDown(); |
| } |
| }); |
| } |
| |
| void CallbackTaskManager::Flush() { |
| if (IsEmpty()) { |
| return; |
| } |
| |
| // If a user calls Queue::Submit inside the callback, then the device will be ticked, |
| // which in turns ticks the tracker, causing reentrance and dead lock here. To prevent |
| // such reentrant call, we remove all the callback tasks from mCallbackTaskManager, |
| // update mCallbackTaskManager, then call all the callbacks. |
| std::vector<std::unique_ptr<CallbackTask>> allTasks; |
| mStateAndQueue.Use([&](auto stateAndQueue) { allTasks.swap(stateAndQueue->mTaskQueue); }); |
| |
| for (auto& callbackTask : allTasks) { |
| callbackTask->Execute(); |
| } |
| } |
| |
| } // namespace dawn::native |