| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_INTERNALPIPELINESTORE_H_ |
| #define SRC_DAWN_NATIVE_INTERNALPIPELINESTORE_H_ |
| |
| #include <utility> |
| |
| #include "absl/container/flat_hash_map.h" |
| #include "dawn/common/HashUtils.h" |
| #include "dawn/native/ApplyClearColorValueWithDrawHelper.h" |
| #include "dawn/native/BlitColorToColorWithDraw.h" |
| #include "dawn/native/ObjectBase.h" |
| #include "dawn/native/ScratchBuffer.h" |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native { |
| |
| class DeviceBase; |
| class RenderPipelineBase; |
| class ShaderModuleBase; |
| |
| // Every DeviceBase owns an InternalPipelineStore. This is a general-purpose cache for |
| // long-lived objects scoped to a device and used to support arbitrary pipeline operations. |
| struct InternalPipelineStore { |
| explicit InternalPipelineStore(DeviceBase* device); |
| ~InternalPipelineStore(); |
| |
| absl::flat_hash_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> |
| copyTextureForBrowserPipelines; |
| absl::flat_hash_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> |
| copyExternalTextureForBrowserPipelines; |
| |
| Ref<ShaderModuleBase> copyForBrowser; |
| |
| Ref<ComputePipelineBase> timestampComputePipeline; |
| Ref<ShaderModuleBase> timestampCS; |
| |
| ApplyClearColorValueWithDrawPipelinesCache applyClearColorValueWithDrawPipelines; |
| |
| Ref<ShaderModuleBase> placeholderFragmentShader; |
| |
| // A scratch buffer suitable for use as a copy destination and storage binding. |
| ScratchBuffer scratchStorage; |
| |
| // A scratch buffer suitable for use as a copy destination, storage binding, and indirect |
| // buffer for indirect dispatch or draw calls. |
| ScratchBuffer scratchIndirectStorage; |
| |
| Ref<ComputePipelineBase> renderValidationPipeline; |
| Ref<ShaderModuleBase> renderValidationShader; |
| Ref<ComputePipelineBase> dispatchIndirectValidationPipeline; |
| |
| Ref<RenderPipelineBase> blitRG8ToDepth16UnormPipeline; |
| |
| using BlitTextureToBufferComputePipelineKeyType = |
| std::pair<wgpu::TextureFormat, wgpu::TextureViewDimension>; |
| struct BlitTextureToBufferComputePipelineHash { |
| std::size_t operator()(const BlitTextureToBufferComputePipelineKeyType& k) const { |
| size_t hash = 0; |
| HashCombine(&hash, k.first); |
| HashCombine(&hash, k.second); |
| return hash; |
| } |
| }; |
| absl::flat_hash_map<BlitTextureToBufferComputePipelineKeyType, |
| Ref<ComputePipelineBase>, |
| BlitTextureToBufferComputePipelineHash> |
| blitTextureToBufferComputePipelines; |
| |
| struct BlitR8ToStencilPipelines { |
| Ref<RenderPipelineBase> clearPipeline; |
| std::array<Ref<RenderPipelineBase>, 8> setStencilPipelines; |
| }; |
| absl::flat_hash_map<wgpu::TextureFormat, BlitR8ToStencilPipelines> blitR8ToStencilPipelines; |
| |
| absl::flat_hash_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> depthBlitPipelines; |
| |
| BlitColorToColorWithDrawPipelinesCache msaaRenderToSingleSampledColorBlitPipelines; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_INTERNALPIPELINESTORE_H_ |