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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/Limits.h"
#include <algorithm>
#include <array>
#include "dawn/common/Assert.h"
#include "dawn/common/Constants.h"
#include "dawn/common/Math.h"
// clang-format off
// TODO(crbug.com/dawn/685):
// For now, only expose these tiers until metrics can determine better ones.
// compat tier0 tier1
#define LIMITS_WORKGROUP_STORAGE_SIZE(X) \
X(Maximum, maxComputeWorkgroupStorageSize, 16384, 16384, 32768, 49152, 65536)
// Tiers for limits related to workgroup size.
// TODO(crbug.com/dawn/685): Define these better. For now, use two tiers where one
// is available on nearly all desktop platforms.
// compat tier0 tier1
#define LIMITS_WORKGROUP_SIZE(X) \
X(Maximum, maxComputeInvocationsPerWorkgroup, 128, 256, 1024) \
X(Maximum, maxComputeWorkgroupSizeX, 128, 256, 1024) \
X(Maximum, maxComputeWorkgroupSizeY, 128, 256, 1024) \
X(Maximum, maxComputeWorkgroupSizeZ, 64, 64, 64) \
X(Maximum, maxComputeWorkgroupsPerDimension, 65535, 65535, 65535)
// Tiers are 128MB, 1GB, 2GB-4, 4GB-4.
// compat tier0 tier1
#define LIMITS_STORAGE_BUFFER_BINDING_SIZE(X) \
X(Maximum, maxStorageBufferBindingSize, 134217728, 134217728, 1073741824, 2147483644, 4294967292)
// Tiers are 256MB, 1GB, 2GB, 4GB.
// compat tier0 tier1
#define LIMITS_MAX_BUFFER_SIZE(X) \
X(Maximum, maxBufferSize, 0x10000000, 0x10000000, 0x40000000, 0x80000000, 0x100000000)
// Tiers for limits related to resource bindings.
// TODO(crbug.com/dawn/685): Define these better. For now, use two tiers where one
// offers slightly better than default limits.
// compat tier0 tier1
#define LIMITS_RESOURCE_BINDINGS(X) \
X(Maximum, maxDynamicUniformBuffersPerPipelineLayout, 8, 8, 10) \
X(Maximum, maxDynamicStorageBuffersPerPipelineLayout, 4, 4, 8) \
X(Maximum, maxSampledTexturesPerShaderStage, 16, 16, 16) \
X(Maximum, maxSamplersPerShaderStage, 16, 16, 16) \
X(Maximum, maxStorageTexturesPerShaderStage, 4, 4, 8) \
X(Maximum, maxUniformBuffersPerShaderStage, 12, 12, 12)
// Tiers for limits related to storage buffer bindings. Should probably be merged with
// LIMITS_RESOURCE_BINDINGS.
// TODO(crbug.com/dawn/685): Define these better. For now, use two tiers where one
// offers slightly better than default limits.
//
#define LIMITS_STORAGE_BUFFER_BINDINGS(X) \
X(Maximum, maxStorageBuffersPerShaderStage, 4, 8, 10)
// TODO(crbug.com/dawn/685):
// These limits aren't really tiered and could probably be grouped better.
// All Chrome platforms support 64 (iOS is 32) so there's are really only two exposed
// buckets: 64 and 128.
// compat tier0 tier1 tier2
#define LIMITS_ATTACHMENTS(X) \
X(Maximum, maxColorAttachmentBytesPerSample, 32, 32, 64, 128)
// Tiers for limits related to inter-stage shader variables.
// compat tier0 tier1
#define LIMITS_INTER_STAGE_SHADER_VARIABLES(X) \
X(Maximum, maxInterStageShaderComponents, 60, 60, 112) \
X(Maximum, maxInterStageShaderVariables, 15, 16, 28) \
// Tiered limits for texture dimensions.
// TODO(crbug.com/dawn/685): Define these better. For now, use two tiers where some dimensions
// offers slightly better than default limits.
// compat tier0 tier1
#define LIMITS_TEXTURE_DIMENSIONS(X) \
X(Maximum, maxTextureDimension1D, 4096, 8192, 16384) \
X(Maximum, maxTextureDimension2D, 4096, 8192, 16384) \
X(Maximum, maxTextureDimension3D, 1024, 2048, 2048) \
X(Maximum, maxTextureArrayLayers, 256, 256, 256)
// TODO(crbug.com/dawn/685):
// These limits don't have tiers yet. Define two tiers with the same values since the macros
// in this file expect more than one tier.
// compat tier0 tier1
#define LIMITS_OTHER(X) \
X(Maximum, maxBindGroups, 4, 4, 4) \
X(Maximum, maxBindGroupsPlusVertexBuffers, 24, 24, 24) \
X(Maximum, maxBindingsPerBindGroup, 1000, 1000, 1000) \
X(Maximum, maxUniformBufferBindingSize, 16384, 65536, 65536) \
X(Alignment, minUniformBufferOffsetAlignment, 256, 256, 256) \
X(Alignment, minStorageBufferOffsetAlignment, 256, 256, 256) \
X(Maximum, maxVertexBuffers, 8, 8, 8) \
X(Maximum, maxVertexAttributes, 16, 16, 30) \
X(Maximum, maxVertexBufferArrayStride, 2048, 2048, 2048) \
X(Maximum, maxColorAttachments, 4, 8, 8)
// clang-format on
#define LIMITS_EACH_GROUP(X) \
X(LIMITS_WORKGROUP_STORAGE_SIZE) \
X(LIMITS_WORKGROUP_SIZE) \
X(LIMITS_STORAGE_BUFFER_BINDING_SIZE) \
X(LIMITS_MAX_BUFFER_SIZE) \
X(LIMITS_RESOURCE_BINDINGS) \
X(LIMITS_STORAGE_BUFFER_BINDINGS) \
X(LIMITS_ATTACHMENTS) \
X(LIMITS_INTER_STAGE_SHADER_VARIABLES) \
X(LIMITS_OTHER)
#define LIMITS(X) \
LIMITS_WORKGROUP_STORAGE_SIZE(X) \
LIMITS_WORKGROUP_SIZE(X) \
LIMITS_STORAGE_BUFFER_BINDING_SIZE(X) \
LIMITS_MAX_BUFFER_SIZE(X) \
LIMITS_RESOURCE_BINDINGS(X) \
LIMITS_STORAGE_BUFFER_BINDINGS(X) \
LIMITS_ATTACHMENTS(X) \
LIMITS_INTER_STAGE_SHADER_VARIABLES(X) \
LIMITS_TEXTURE_DIMENSIONS(X) \
LIMITS_OTHER(X)
namespace dawn::native {
namespace {
template <uint32_t A, uint32_t B>
constexpr void StaticAssertSame() {
static_assert(A == B, "Mismatching tier count in limit group.");
}
template <uint32_t I, uint32_t... Is>
constexpr uint32_t ReduceSameValue(std::integer_sequence<uint32_t, I, Is...>) {
int unused[] = {0, (StaticAssertSame<I, Is>(), 0)...};
DAWN_UNUSED(unused);
return I;
}
enum class LimitClass {
Alignment,
Maximum,
};
template <LimitClass C>
struct CheckLimit;
template <>
struct CheckLimit<LimitClass::Alignment> {
template <typename T>
static bool IsBetter(T lhs, T rhs) {
return lhs < rhs;
}
template <typename T>
static MaybeError Validate(T supported, T required) {
DAWN_INVALID_IF(IsBetter(required, supported),
"Required limit (%u) is lower than the supported limit (%u).", required,
supported);
DAWN_INVALID_IF(!IsPowerOfTwo(required), "Required limit (%u) is not a power of two.",
required);
return {};
}
};
template <>
struct CheckLimit<LimitClass::Maximum> {
template <typename T>
static bool IsBetter(T lhs, T rhs) {
return lhs > rhs;
}
template <typename T>
static MaybeError Validate(T supported, T required) {
DAWN_INVALID_IF(IsBetter(required, supported),
"Required limit (%u) is greater than the supported limit (%u).", required,
supported);
return {};
}
};
template <typename T>
bool IsLimitUndefined(T value) {
static_assert(sizeof(T) != sizeof(T), "IsLimitUndefined not implemented for this type");
return false;
}
template <>
bool IsLimitUndefined<uint32_t>(uint32_t value) {
return value == wgpu::kLimitU32Undefined;
}
template <>
bool IsLimitUndefined<uint64_t>(uint64_t value) {
return value == wgpu::kLimitU64Undefined;
}
} // namespace
void GetDefaultLimits(Limits* limits, FeatureLevel featureLevel) {
DAWN_ASSERT(limits != nullptr);
#define X(Better, limitName, compat, base, ...) \
limits->limitName = featureLevel == FeatureLevel::Compatibility ? compat : base;
LIMITS(X)
#undef X
}
Limits ReifyDefaultLimits(const Limits& limits, FeatureLevel featureLevel) {
Limits out;
#define X(Class, limitName, compat, base, ...) \
{ \
const auto defaultLimit = static_cast<decltype(limits.limitName)>( \
featureLevel == FeatureLevel::Compatibility ? compat : base); \
if (IsLimitUndefined(limits.limitName) || \
CheckLimit<LimitClass::Class>::IsBetter(defaultLimit, limits.limitName)) { \
/* If the limit is undefined or the default is better, use the default */ \
out.limitName = defaultLimit; \
} else { \
out.limitName = limits.limitName; \
} \
}
LIMITS(X)
#undef X
return out;
}
MaybeError ValidateLimits(const Limits& supportedLimits, const Limits& requiredLimits) {
#define X(Class, limitName, ...) \
if (!IsLimitUndefined(requiredLimits.limitName)) { \
DAWN_TRY_CONTEXT(CheckLimit<LimitClass::Class>::Validate(supportedLimits.limitName, \
requiredLimits.limitName), \
"validating " #limitName); \
}
LIMITS(X)
#undef X
return {};
}
Limits ApplyLimitTiers(Limits limits) {
#define X_TIER_COUNT(Better, limitName, ...) , std::integer_sequence<uint64_t, __VA_ARGS__>{}.size()
#define GET_TIER_COUNT(LIMIT_GROUP) \
ReduceSameValue(std::integer_sequence<uint32_t LIMIT_GROUP(X_TIER_COUNT)>{})
#define X_EACH_GROUP(LIMIT_GROUP) \
{ \
constexpr uint32_t kTierCount = GET_TIER_COUNT(LIMIT_GROUP); \
for (uint32_t i = kTierCount; i != 0; --i) { \
LIMIT_GROUP(X_CHECK_BETTER_AND_CLAMP) \
/* Limits fit in tier and have been clamped. Break. */ \
break; \
} \
}
#define X_CHECK_BETTER_AND_CLAMP(Class, limitName, ...) \
{ \
constexpr std::array<decltype(Limits::limitName), kTierCount> tiers{__VA_ARGS__}; \
decltype(Limits::limitName) tierValue = tiers[i - 1]; \
if (CheckLimit<LimitClass::Class>::IsBetter(tierValue, limits.limitName)) { \
/* The tier is better. Go to the next tier. */ \
continue; \
} else if (tierValue != limits.limitName) { \
/* Better than the tier. Degrade |limits| to the tier. */ \
limits.limitName = tiers[i - 1]; \
} \
}
LIMITS_EACH_GROUP(X_EACH_GROUP)
// After tiering all limit values, enforce additional restriction by calling NormalizeLimits.
// Since maxStorageBufferBindingSize and maxBufferSize tiers are not exactly aligned, it is
// possible that tiered maxStorageBufferBindingSize is larger than tiered maxBufferSize. For
// example, on a hypothetical device with both maxStorageBufferBindingSize and maxBufferSize
// being 4GB-1, the tiered maxStorageBufferBindingSize would be 4GB-4 while the tiered
// maxBufferSize being 2GB. NormalizeLimits will clamp the maxStorageBufferBindingSize to
// maxBufferSize in such cases, although the result may or may not be one of predefined
// maxStorageBufferBindingSize tiers.
NormalizeLimits(&limits);
#undef X_CHECK_BETTER_AND_CLAMP
#undef X_EACH_GROUP
#undef GET_TIER_COUNT
#undef X_TIER_COUNT
return limits;
}
#define DAWN_INTERNAL_LIMITS_MEMBER_ASSIGNMENT(type, name) \
{ result.name = limits.name; }
#define DAWN_INTERNAL_LIMITS_FOREACH_MEMBER_ASSIGNMENT(MEMBERS) \
MEMBERS(DAWN_INTERNAL_LIMITS_MEMBER_ASSIGNMENT)
LimitsForCompilationRequest LimitsForCompilationRequest::Create(const Limits& limits) {
LimitsForCompilationRequest result;
DAWN_INTERNAL_LIMITS_FOREACH_MEMBER_ASSIGNMENT(LIMITS_FOR_COMPILATION_REQUEST_MEMBERS)
return result;
}
#undef DAWN_INTERNAL_LIMITS_FOREACH_MEMBER_ASSIGNMENT
#undef DAWN_INTERNAL_LIMITS_MEMBER_ASSIGNMENT
template <>
void stream::Stream<LimitsForCompilationRequest>::Write(Sink* s,
const LimitsForCompilationRequest& t) {
t.VisitAll([&](const auto&... members) { StreamIn(s, members...); });
}
void NormalizeLimits(Limits* limits) {
// Enforce internal Dawn constants for some limits to ensure they don't go over fixed-size
// arrays in Dawn's internal code.
limits->maxVertexBufferArrayStride =
std::min(limits->maxVertexBufferArrayStride, kMaxVertexBufferArrayStride);
limits->maxColorAttachments =
std::min(limits->maxColorAttachments, uint32_t(kMaxColorAttachments));
limits->maxBindGroups = std::min(limits->maxBindGroups, kMaxBindGroups);
limits->maxBindGroupsPlusVertexBuffers =
std::min(limits->maxBindGroupsPlusVertexBuffers, kMaxBindGroupsPlusVertexBuffers);
limits->maxVertexAttributes =
std::min(limits->maxVertexAttributes, uint32_t(kMaxVertexAttributes));
limits->maxVertexBuffers = std::min(limits->maxVertexBuffers, uint32_t(kMaxVertexBuffers));
limits->maxSampledTexturesPerShaderStage =
std::min(limits->maxSampledTexturesPerShaderStage, kMaxSampledTexturesPerShaderStage);
limits->maxSamplersPerShaderStage =
std::min(limits->maxSamplersPerShaderStage, kMaxSamplersPerShaderStage);
limits->maxStorageBuffersPerShaderStage =
std::min(limits->maxStorageBuffersPerShaderStage, kMaxStorageBuffersPerShaderStage);
limits->maxStorageTexturesPerShaderStage =
std::min(limits->maxStorageTexturesPerShaderStage, kMaxStorageTexturesPerShaderStage);
limits->maxUniformBuffersPerShaderStage =
std::min(limits->maxUniformBuffersPerShaderStage, kMaxUniformBuffersPerShaderStage);
// Additional enforcement for dependent limits.
limits->maxStorageBufferBindingSize =
std::min(limits->maxStorageBufferBindingSize, limits->maxBufferSize);
limits->maxUniformBufferBindingSize =
std::min(limits->maxUniformBufferBindingSize, limits->maxBufferSize);
}
} // namespace dawn::native