| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_SWAPCHAIN_H_ |
| #define SRC_DAWN_NATIVE_SWAPCHAIN_H_ |
| |
| #include "dawn/native/Error.h" |
| #include "dawn/native/Forward.h" |
| #include "dawn/native/ObjectBase.h" |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native { |
| |
| MaybeError ValidateSwapChainDescriptor(const DeviceBase* device, |
| const Surface* surface, |
| const SwapChainDescriptor* descriptor); |
| |
| TextureDescriptor GetSwapChainBaseTextureDescriptor(SwapChainBase* swapChain); |
| |
| class SwapChainBase : public ApiObjectBase { |
| public: |
| SwapChainBase(DeviceBase* device, Surface* surface, const SwapChainDescriptor* descriptor); |
| |
| static Ref<SwapChainBase> MakeError(DeviceBase* device, const SwapChainDescriptor* descriptor); |
| ObjectType GetType() const override; |
| |
| // This is called when the swapchain is detached when one of the following happens: |
| // |
| // - The surface it is attached to is being destroyed. |
| // - The swapchain is being replaced by another one on the surface. |
| // |
| // Note that the surface has a Ref on the last swapchain that was used on it so the |
| // SwapChain destructor will only be called after one of the things above happens. |
| // |
| // The call for the detaching previous swapchain should be called inside the backend |
| // implementation of SwapChains. This is to allow them to acquire any resources before |
| // calling detach to make a seamless transition from the previous swapchain. |
| // |
| // Likewise the call for the swapchain being destroyed must be done in the backend's |
| // swapchain's destructor since C++ says it is UB to call virtual methods in the base class |
| // destructor. |
| void DetachFromSurface(); |
| |
| void SetIsAttached(); |
| |
| // Dawn API |
| void APIConfigure(wgpu::TextureFormat format, |
| wgpu::TextureUsage allowedUsage, |
| uint32_t width, |
| uint32_t height); |
| TextureBase* APIGetCurrentTexture(); |
| TextureViewBase* APIGetCurrentTextureView(); |
| void APIPresent(); |
| |
| // TODO(crbug.com/dawn/831): |
| // APIRelease() can be called without any synchronization guarantees so we need to use a Release |
| // method that will call LockAndDeleteThis() on destruction. |
| // This is because losing the last reference to the SwapChain will detach its surface which |
| // explicitly destroys the current texture. Explicit destruction of textures is not thread safe |
| // yet. |
| void APIRelease() { ReleaseAndLockBeforeDestroy(); } |
| |
| uint32_t GetWidth() const; |
| uint32_t GetHeight() const; |
| wgpu::TextureFormat GetFormat() const; |
| wgpu::TextureUsage GetUsage() const; |
| wgpu::PresentMode GetPresentMode() const; |
| Surface* GetSurface() const; |
| bool IsAttached() const; |
| wgpu::BackendType GetBackendType() const; |
| |
| protected: |
| SwapChainBase(DeviceBase* device, const SwapChainDescriptor* desc, ObjectBase::ErrorTag tag); |
| ~SwapChainBase() override; |
| void DestroyImpl() override; |
| |
| private: |
| void SetChildLabel(ApiObjectBase* child) const; |
| |
| bool mAttached = false; |
| uint32_t mWidth; |
| uint32_t mHeight; |
| wgpu::TextureFormat mFormat; |
| wgpu::TextureUsage mUsage; |
| wgpu::PresentMode mPresentMode; |
| |
| // This is a weak reference to the surface. If the surface is destroyed it will call |
| // DetachFromSurface and mSurface will be updated to nullptr. |
| Surface* mSurface = nullptr; |
| Ref<TextureBase> mCurrentTexture; |
| |
| MaybeError ValidatePresent() const; |
| MaybeError ValidateGetCurrentTexture() const; |
| |
| // GetCurrentTextureImpl and PresentImpl are guaranteed to be called in an interleaved manner, |
| // starting with GetCurrentTextureImpl. |
| |
| // The returned texture must match the swapchain descriptor exactly. |
| ResultOrError<Ref<TextureBase>> GetCurrentTexture(); |
| virtual ResultOrError<Ref<TextureBase>> GetCurrentTextureImpl() = 0; |
| |
| ResultOrError<Ref<TextureViewBase>> GetCurrentTextureView(); |
| |
| // The call to present must destroy the current texture so further access to it are invalid. |
| virtual MaybeError PresentImpl() = 0; |
| |
| // Guaranteed to be called exactly once during the lifetime of the SwapChain. After it is |
| // called no other virtual method can be called. |
| virtual void DetachFromSurfaceImpl() = 0; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_SWAPCHAIN_H_ |