#include <metal_stdlib> | |
using namespace metal; | |
float3 tint_fwidth_fine(float3 v) { | |
return (fabs(dfdx(v)) + fabs(dfdy(v))); | |
} | |
float3 fwidthFine_523fdc() { | |
float3 res = tint_fwidth_fine(float3(1.0f)); | |
return res; | |
} | |
fragment void fragment_main(device packed_float3* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = packed_float3(fwidthFine_523fdc()); | |
return; | |
} | |