blob: d77d459aeda419dc4a2a870e52ffe796726b574f [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
uint textureNumLevels_ae911c() {
uint4 v = (0u).xxxx;
arg_0.GetDimensions(0u, v[0u], v[1u], v[2u], v[3u]);
uint res = v.w;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, textureNumLevels_ae911c());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, textureNumLevels_ae911c());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureNumLevels_ae911c();
VertexOutput v_1 = tint_symbol;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
VertexOutput v_3 = v_2;
VertexOutput v_4 = v_2;
vertex_main_outputs v_5 = {v_4.prevent_dce, v_3.pos};
return v_5;
}