RWByteAddressBuffer prevent_dce : register(u0); | |
TextureCubeArray arg_0 : register(t0, space1); | |
SamplerComparisonState arg_1 : register(s1, space1); | |
float textureSampleCompare_a3ca7e() { | |
float res = arg_0.SampleCmp(arg_1, float4((1.0f).xxx, float(int(1))), 1.0f); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store(0u, asuint(textureSampleCompare_a3ca7e())); | |
} | |