blob: b309779d727b7a5260ffbbf29c4f3eea1dc0ff77 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
uniform highp sampler2DShadow arg_0_arg_1;
float textureSampleCompare_dec064() {
float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
return res;
}
void main() {
v.inner = textureSampleCompare_dec064();
}