blob: 16e17515dd5d49ed871aadb506c035ada6b4d1af [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float textureSampleCompare_dec064(depth2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample_compare(tint_symbol_1, float2(1.0f), 1.0f, int2(1));
return res;
}
fragment void fragment_main(device float* tint_symbol_2 [[buffer(0)]], depth2d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSampleCompare_dec064(tint_symbol_3, tint_symbol_4);
return;
}