blob: 312fea68d3730a20642250d0382433f9c874f20d [file] [log] [blame]
struct vertex_main_out {
float4 tint_symbol_1_1;
};
struct vertex_main_outputs {
float4 vertex_main_out_tint_symbol_1_1 : SV_Position;
};
Texture2DMS<float4> arg_0 : register(t0, space1);
static float4 tint_symbol_1 = (0.0f).xxxx;
void textureNumSamples_a3c8a0() {
int res = int(0);
uint3 v = (0u).xxx;
arg_0.GetDimensions(v[0u], v[1u], v[2u]);
res = int(v.z);
}
void tint_symbol_2(float4 tint_symbol) {
tint_symbol_1 = tint_symbol;
}
void vertex_main_1() {
textureNumSamples_a3c8a0();
tint_symbol_2((0.0f).xxxx);
}
vertex_main_out vertex_main_inner() {
vertex_main_1();
vertex_main_out v_1 = {tint_symbol_1};
return v_1;
}
void fragment_main_1() {
textureNumSamples_a3c8a0();
}
void fragment_main() {
fragment_main_1();
}
void compute_main_1() {
textureNumSamples_a3c8a0();
}
[numthreads(1, 1, 1)]
void compute_main() {
compute_main_1();
}
vertex_main_outputs vertex_main() {
vertex_main_out v_2 = vertex_main_inner();
vertex_main_outputs v_3 = {v_2.tint_symbol_1_1};
return v_3;
}