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array_i32.wgsl.expected.ir.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
int
zero
[
2
][
3
]
=
int
[
2
][
3
](
int
[
3
](
0
,
0
,
0
),
int
[
3
](
0
,
0
,
0
));
int
init
[
2
][
3
]
=
int
[
2
][
3
](
int
[
3
](
1
,
2
,
3
),
int
[
3
](
4
,
5
,
6
));
}